	// Flatter Double reverse loop path down through red zone
	// Fires at top of both loops

setSpeed 0.5
setAngle 270

right 4 angle 360 accel -0.01 1.5
right 1.5 angle 30 accel -0.01 0.5 

setAccel 0.0025 limit 0.8
straight below -35

right 0.01 angle 60 accel 0.02 3.5
setAccel -0.0025 limit 0.4

// fire bullet at height of first loop
fireBullet atPlayer all 1000 1000
fireBullet atPlayerRight 10 all 1000 1000
right X angle 180 accel 0.02 3.5
setAccel 0.0025 limit 0.7
right X angle 60 accel -0.03 0.5

straight below -15

left 0.01 angle 60 accel 0.02 3.5
setAccel -0.0025 limit 0.4

// fire bullet at height of second loop
fireBullet atPlayer all 1000 1000
fireBullet atPlayerLeft 10 all 1000 1000
left X angle 180 accel 0.02 3.5
setAccel 0.0025 limit 0.7
left X angle 60 accel -0.03 0.3


straight below 40
left 0.3 angle 30
setSpeed 0.5
straight below -50


// reverse turns 2nd time through
left 0.1 angle 30 accel 0.02 2

setAccel 0.0025 limit 0.8
straight below -35
//setAccel -0.0025 limit 0.4

left 0.01 angle 60 accel 0.02 3.5
setAccel -0.0025 limit 0.4
// fire bullet at height of first loop
fireBullet atPlayer all 1000 1000
fireBullet atPlayerLeft 10 all 1000 1000
left X angle 180 accel 0.02 3.5
setAccel 0.0025 limit 0.7
left X angle 60 accel -0.03 0.5

straight below -15


right 0.01 angle 60 accel 0.02 3.5
setAccel -0.0025 limit 0.4
// fire bullet at height of second loop
fireBullet atPlayer all 1000 1000
fireBullet atPlayerRight 10 all 1000 1000
right X angle 180 accel 0.02 3.5
setAccel 0.0025 limit 0.7
right X angle 60 accel -0.03 0.3


straight below 40
right 0.3 angle 30
setSpeed 0.5

straight below -50
right 0.1 angle 30 accel 0.02 2

----
repeat 4